feat: documents KNN algorithms section
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@@ -1,2 +1,2 @@
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pub mod neighbour;
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pub mod sort;
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pub(crate) mod sort;
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@@ -1,3 +1,26 @@
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//! # Cover Tree
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//!
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//! The Cover Tree data structure is specifically designed to facilitate the speed-up of a nearest neighbor search, see [KNN algorithms](../index.html).
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//!
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//! ```
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//! use smartcore::algorithm::neighbour::cover_tree::*;
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//! use smartcore::math::distance::Distance;
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//!
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//! struct SimpleDistance {} // Our distance function
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//!
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//! impl Distance<i32, f64> for SimpleDistance {
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//! fn distance(&self, a: &i32, b: &i32) -> f64 { // simple simmetrical scalar distance
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//! (a - b).abs() as f64
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//! }
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//! }
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//!
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//! let data = vec![1, 2, 3, 4, 5, 6, 7, 8, 9]; // data points
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//!
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//! let mut tree = CoverTree::new(data, SimpleDistance {});
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//!
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//! tree.find(&5, 3); // find 3 knn points from 5
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//!
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//! ```
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use core::hash::{Hash, Hasher};
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use std::collections::{HashMap, HashSet};
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use std::fmt::Debug;
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@@ -9,6 +32,7 @@ use crate::algorithm::sort::heap_select::HeapSelect;
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use crate::math::distance::Distance;
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use crate::math::num::FloatExt;
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/// Implements Cover Tree algorithm
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#[derive(Serialize, Deserialize, Debug)]
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pub struct CoverTree<T, F: FloatExt, D: Distance<T, F>> {
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base: F,
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@@ -19,6 +43,9 @@ pub struct CoverTree<T, F: FloatExt, D: Distance<T, F>> {
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}
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impl<T: Debug, F: FloatExt, D: Distance<T, F>> CoverTree<T, F, D> {
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/// Construct a cover tree.
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/// * `data` - vector of data points to search for.
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/// * `distance` - distance metric to use for searching. This function should extend [`Distance`](../algorithm/neighbour/index.html) interface.
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pub fn new(mut data: Vec<T>, distance: D) -> CoverTree<T, F, D> {
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let mut tree = CoverTree {
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base: F::two(),
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@@ -34,6 +61,8 @@ impl<T: Debug, F: FloatExt, D: Distance<T, F>> CoverTree<T, F, D> {
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tree
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}
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/// Insert new data point into the cover tree.
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/// * `p` - new data points.
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pub fn insert(&mut self, p: T) {
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if self.nodes.is_empty() {
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self.new_node(None, p);
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@@ -78,6 +107,9 @@ impl<T: Debug, F: FloatExt, D: Distance<T, F>> CoverTree<T, F, D> {
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node_id
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}
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/// Find k nearest neighbors of `p`
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/// * `p` - look for k nearest points to `p`
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/// * `k` - the number of nearest neighbors to return
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pub fn find(&self, p: &T, k: usize) -> Vec<(usize, F)> {
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let mut qi_p_ds = vec![(self.root(), self.distance.distance(&p, &self.root().data))];
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for i in (self.min_level..self.max_level + 1).rev() {
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@@ -1,3 +1,26 @@
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//! # Brute Force Linear Search
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//!
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//! see [KNN algorithms](../index.html)
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//! ```
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//! use smartcore::algorithm::neighbour::linear_search::*;
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//! use smartcore::math::distance::Distance;
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//!
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//! struct SimpleDistance {} // Our distance function
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//!
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//! impl Distance<i32, f64> for SimpleDistance {
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//! fn distance(&self, a: &i32, b: &i32) -> f64 { // simple simmetrical scalar distance
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//! (a - b).abs() as f64
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//! }
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//! }
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//!
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//! let data = vec![1, 2, 3, 4, 5, 6, 7, 8, 9]; // data points
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//!
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//! let knn = LinearKNNSearch::new(data, SimpleDistance {});
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//!
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//! knn.find(&5, 3); // find 3 knn points from 5
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//!
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//! ```
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use serde::{Deserialize, Serialize};
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use std::cmp::{Ordering, PartialOrd};
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use std::marker::PhantomData;
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@@ -6,6 +29,7 @@ use crate::algorithm::sort::heap_select::HeapSelect;
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use crate::math::distance::Distance;
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use crate::math::num::FloatExt;
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/// Implements Linear Search algorithm, see [KNN algorithms](../index.html)
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#[derive(Serialize, Deserialize, Debug)]
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pub struct LinearKNNSearch<T, F: FloatExt, D: Distance<T, F>> {
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distance: D,
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@@ -14,6 +38,9 @@ pub struct LinearKNNSearch<T, F: FloatExt, D: Distance<T, F>> {
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}
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impl<T, F: FloatExt, D: Distance<T, F>> LinearKNNSearch<T, F, D> {
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/// Initializes algorithm.
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/// * `data` - vector of data points to search for.
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/// * `distance` - distance metric to use for searching. This function should extend [`Distance`](../algorithm/neighbour/index.html) interface.
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pub fn new(data: Vec<T>, distance: D) -> LinearKNNSearch<T, F, D> {
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LinearKNNSearch {
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data: data,
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@@ -22,6 +49,9 @@ impl<T, F: FloatExt, D: Distance<T, F>> LinearKNNSearch<T, F, D> {
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}
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}
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/// Find k nearest neighbors
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/// * `from` - look for k nearest points to `from`
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/// * `k` - the number of nearest neighbors to return
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pub fn find(&self, from: &T, k: usize) -> Vec<(usize, F)> {
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if k < 1 || k > self.data.len() {
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panic!("k should be >= 1 and <= length(data)");
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@@ -1,3 +1,35 @@
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//! # Nearest Neighbors Search Algorithms and Data Structures
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//!
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//! Nearest neighbor search is a basic computational tool that is particularly relevant to machine learning,
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//! where it is often believed that highdimensional datasets have low-dimensional intrinsic structure.
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//! The basic nearest neighbor problem is formalized as follows: given a set \\( S \\) of \\( n \\) points in some metric space \\( (X, d) \\),
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//! the problem is to preprocess \\( S \\) so that given a query point \\( p \in X \\), one can efficiently find a point \\( q \in S \\)
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//! which minimizes \\( d(p, q) \\).
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//!
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//! [The most straightforward nearest neighbor search algorithm](linear_search/index.html) finds k nearest points using the brute-force approach where distances between all
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//! pairs of points in the dataset are calculated. This approach scales as \\( O(nd^2) \\) where \\( n = \lvert S \rvert \\), is number of samples and \\( d \\) is number
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//! of dimentions in metric space. As the number of samples grows, the brute-force approach quickly becomes infeasible.
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//!
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//! [Cover Tree](cover_tree/index.html) is data structure that partitions metric spaces to speed up nearest neighbor search. Cover tree requires \\( O(n) \\) space and
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//! have nice theoretical properties:
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//!
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//! * construction time: \\( O(c^6n \log n) \\),
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//! * insertion time \\( O(c^6 \log n) \\),
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//! * removal time: \\( O(c^6 \log n) \\),
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//! * query time: \\( O(c^{12} \log n) \\),
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//!
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//! Where \\( c \\) is a constant.
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//!
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//! ## References:
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//! * ["The Art of Computer Programming" Knuth, D, Vol. 3, 2nd ed, Sorting and Searching, 1998](https://www-cs-faculty.stanford.edu/~knuth/taocp.html)
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//! * ["Cover Trees for Nearest Neighbor" Beygelzimer et al., Proceedings of the 23rd international conference on Machine learning, ICML'06 (2006)](https://homes.cs.washington.edu/~sham/papers/ml/cover_tree.pdf)
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//! * ["Faster cover trees." Izbicki et al., Proceedings of the 32nd International Conference on Machine Learning, ICML'15 (2015)](http://www.cs.ucr.edu/~cshelton/papers/index.cgi%3FIzbShe15)
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//! * ["The Elements of Statistical Learning: Data Mining, Inference, and Prediction" Trevor et al., 2nd edition, chapter 13](https://web.stanford.edu/~hastie/ElemStatLearn/)
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//!
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//! <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.0/MathJax.js?config=TeX-AMS_CHTML"></script>
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pub(crate) mod bbd_tree;
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/// tree data structure for fast nearest neighbor search
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pub mod cover_tree;
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/// very simple algorithm that sequentially checks each element of the list until a match is found or the whole list has been searched.
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pub mod linear_search;
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